How to make a square crosshair in Overwatch 2

How to make a square crosshair in Overwatch 2
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Written by 

Jack Roberts

Published 

25th Apr 2023 15:43

The game can be pretty fast-paced when a fight gets going. Whether players are guiding a payload or trying to maintain control of a set point, it is important to feel confident and comfortable when shooting back at an enemy team.

One way players have been able to do this is by altering their crosshairs so they have a square display. Here, we’ll break down how players make their crosshairs square in the game, and why it may be helpful to do so.

How do you make your crosshair square?

To make a square crosshair in, it will come down to altering several settings in the options menu. Here is a step-by-step guide on how to adjust them to the ideal setting:

  • First, head into the Options menu, then into Controls, General, and Reticule.
  • From there, enter the Advanced tab to start making your adjustments.
  • Make sure the Type is set to Crosshairs and Show Accuracy is set to off.
  • Set Thickness to a maximum of 15 to make the square shape.
  • The remaining settings in the menu can be adjusted to the player’s preference and depending on the character they are playing, including dot size, color, and the center gap.

Why make a square crosshair?

Overwatch 2 has a vast array of characters that utilize the crosshair to help players achieve their ideal aim.

Ashe, for example, is a DPS hero with a rifle where players can aim down the sights. While the default crosshair or dot is ideal for securing the hit, making the crosshair square can take the hitbox of the enemy hero into further consideration.

Genji from Overwatch 2 stands in the centre, holding a number of shuriken in his hand
Click to enlarge

Genji, on the other hand, can throw several shurikens in a straight line or a horizontal spread. The square reticule can add a little more emphasis on how the projectile will hit its target. Especially in the horizontal spread, where the square can be adjusted to fit the width of the central shuriken.

Jack Roberts
About the author
Jack Roberts
Jack is a Guides Writer at GGRecon. With a BA (Hons) & MA in English and Creative Writing, he was also the Gaming Editor for The Indiependent. When not pondering which game has the best cup of coffee (and drinking far too much of it himself), he can often be found playing Dead by Daylight, Street Fighter or making yet another build in Bloodborne.
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