MultiVersus Velma combos, perks & specials
![MultiVersus Velma combos, perks & specials MultiVersus Velma combos, perks & specials](/media/d21hcko1/multiversus-velma-guide-feature-image.jpg?&format=webp&quality=50)
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Last updated
6th Jun 2024 17:00
Learning how to master Velma and her hard hitting attacks in MultiVersus is worth it if you want to make the most of this geeky heroine.
Velma moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Supportive Wounds - Shouts a word bubble projectile that homes onto an ally. If it hits, additional bubbles are produced to hit enemies and Velma is healed. | Same |
Side Attack | Quip Master - A combo of quips. | Light 'Em Up - Charge a flashlight. |
Up Attack | Bright Idea - Charge a light bulb above your head. | Bright Air-Dea - Same but no charge. |
Down Attack | Calculated Victory - Charge a calculation projectile that knocks enemies forward. | My Glasses! - Drop your glasses, knocking enemies down. |
Velma specials list
![Velma uses her neutral-special while Educated in MultiVersus](/media/fvfizssj/multiversus-velma-guide-specials.jpg?mode=crop&width=682&quality=80&format=webp)
Special Attack | Ground Effect | Air Effect |
Standard Special | Motivational Speaker - A beam of speech that hits enemies and heals allies. | Same |
Side Special | Fast Thinker - Charge a forward sprint. Allies can jump into your arms to increase the power and gain health. | Hit The Books - Open up a textbook projectile that knocks enemies back. |
Up Special | Toxic Concoction - Spills toxic goop on the ground and jumps up. Enemies will be slowed then frozen if they remain in the goop. | Shutterbug - A camera projectile that hits down, knocking enemies up and breaking their armour. |
Down Special | Spread The Knowledge - Throw a book projectile that homes onto an ally. You both gain the educated buff if it hits. | Same |
Velma combos
While her combo game is not her strong suit, Velma is not completely without combos. She likes to pop opponents into the air using either her down-air or a grounded side combo into a grounded up-normal finisher. Afterwards, she can juggle with up-airs.
![Velma uses her up-air in MultiVersus](/media/fuokybfb/multiversus-velma-guide-combos.jpg?mode=crop&width=682&quality=80&format=webp)
Velma can also use her forward-air or her grounded side- and down-normals to try to push opponents off the stage. There, she can combo into her down-air, which she can reliably use to keep forcing opponents down and ultimately past the bottom blast zone.
Velma perks
![Velma's perk list in MultiVersus](/media/cg2h3pdx/multiversus-velma-guide-perks.jpg?mode=crop&width=682&quality=80&format=webp)
Perk | Effect |
Knowledge Is Power | Your ally gets three gray health for a few seconds after picking up evidence. |
Studied | You spawn with one piece of evidence already collected. |
While her offence is hardly lacking in the first place, Velma thrives when she uses a line-up of Offence perks to make her hit even harder. In particular, all of her recommended perks affect her projectiles, allowing her to safely rack up damage from a distance.
Deadshot causes her projectiles to deal 5% more damage, while Shirt Cannon Sniper causes projectiles to deal 7% more damage to far-off opponents.
Finally, Ice to Beat You! causes projectiles that deal knockback to apply one stack of Ice. With enough projectile zoning, this perk allows Velma to freeze her opponents.