MultiVersus Tom & Jerry combos, perks & specials
![MultiVersus Tom & Jerry combos, perks & specials MultiVersus Tom & Jerry combos, perks & specials](/media/gevcqwsm/multiversus-tom-jerry-guide-feature-image.jpg?&format=webp&quality=50)
No one expected Tom & Jerry to put aside their differences to fight against other Warner Bros. characters, but they did it for MultiVersus. The characters make quite a team if you know how to master their moves, so check out everything you need to know.
Tom & Jerry moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Volley! - Charge a swing of a racket that deflects projectiles. | Same |
Side Attack | Mallet Time - A combo of hits with a mallet. | Scratch Cat - Two swipes forward. |
Up Attack | Paddle-Paddle-Paddle - Charge a paddle attack above Tom's head. | Trash Can Band - Smash two rubbish bin lids together upwards. |
Down Attack | Feline Pounce - Charge a forward pounce that breaks armour. | Cast-Iron Crusher - Swing a frying pan down. |
Tom & Jerry specials list
![Tom & Jerry use their up-special in MultiVersus.](/media/2iiident/multiversus-tom-jerry-guide-specials.jpg?mode=crop&width=682&quality=80&format=webp)
Special Attack | Ground Effect | Air Effect |
Standard Special | Slingshot Sharpshooter - Aim and fire Jerry as a projectile. | Same |
Side Special | Goin' Fishin' - Cast a fishing pole, and release the input to reel back in, damaging enemies hit. | Same |
Up Special | Rocket Mouse - Strap Jerry to a rocket projectile that can be steered. | Same |
Down Special | Snap Trap - Place a mousetrap projectile on the ground. Allies that run over it add cheese to the trap, making it stronger. | Look Out Below! - Drop a dynamite projectile explodes on contact with an enemy or the second bounce. |
Tom & Jerry combos
Thanks to Jerry’s function as a secondary character, Tom & Jerry have a few built-in combos. A reflected tennis ball from Tom’s neutral-special followed by a cork shot from Jerry is just one example of how this duo can bounce opponents off of each other’s projectiles.
![Tom & Jerry use their down-air in MultiVersus](/media/smih0owf/multiversus-tom-jerry-guide-combos.jpg?mode=crop&width=682&quality=80&format=webp)
As for melee combos, their best combo starter is down-air. Afterwards, Tom & Jerry can transition into grounded up-normal, followed by a jump and an upward air dodge to reset the combo with another down-air. Eventually, Tom & Jerry will want to close it out with an up-air finisher.
Tom & Jerry perks
![Tom & Jerry's perk list in MultiVersus](/media/aeekpk13/multiversus-tom-jerry-guide-perks.jpg?mode=crop&width=682&quality=80&format=webp)
Perk | Effect |
Dynamite Split | Reflecting dynamite with the tennis racket splits it into three sticks. |
Fly Fisher | The fishing pole is weaker but pulls you to the ground or walls if the bait lands there. |
This duo’s ideal perk line-up includes three Offence perks that improve their projectile zoning. Shirt Cannon Sniper makes projectiles do 7% more damage to far-off opponents, while Make It Rain, Dog! makes projectiles 20% faster.
Finally, Tom & Jerry can ignite an enemy for one second if they land a normal attack within three seconds of landing a projectile thanks to the That’s Flammable, Doc! perk.