How to lock on in Monster Hunter Rise

How to lock on in Monster Hunter Rise
Images via Capcom

Written by 

Daniel Hollis

Published 

20th Jan 2023 17:15

One of the most engaging gameplay loops in Monster Hunter Rise is taking down certain enemies in particular ways. You may need to take down a creature’s tail to obtain some scales, or perhaps a full frontal assault on its head to secure an eyeball. 

While this is perhaps the easiest the game has ever been, Rise still has a long way to go until it’s accessible to the masses. Thankfully, there are ways to tweak the camera to enable lock on in Monster Hunter Rise. If you want to know how to do so, we have an in-depth look into your options.

How do you lock on?

You’d think for a game specialized in taking down enemies in particular ways that Monster Hunter Rise would make it easier. However, the options for making things feel more seamless are hidden away in the options. 

There are two camera options you can use - Target Camera and Focus Camera. This can easily be changed by visiting the Options menu, entering the Camera menu, and then Camera Style. Here’s what both options do and how they affect lock on:

  • Target Camera: This is the default mode. Simply press in the right stick and it will lock onto a nearby monster. You can also scroll through which enemy you want to target.
  • Focus Camera: Designed more for newcomers coming into Monster Hunter Rise. It automatically locks and stays on a monster within range, but again, you can cycle through the enemy you want to focus on. It helps allow you to focus on slaying the beast, rather than contending with the camera.

The Focus Camera is better for locking onto enemies. Not only is it useful for beginners, but for players who like to play ranged, it acts as the perfect tool so you never miss a shot. Once you feel comfortable with the mechanics, feel free to try the Target Camera to get a bit more freedom.

Click to enlarge

There’s no right or wrong way to play and thankfully, these options allow you to improve your experience and make it as accessible as possible.

Daniel Hollis
About the author
Daniel Hollis
Daniel is a former Guides Writer for GGRecon. Having originally focused on film journalism, he eventually made the jump to writing about games in 2020, writing for sites such as NME. Eurogamer, GamesRadar, Tech Radar, and more. After a short stint in PR, he is back in the world of games media writing about his favourite games, including Bioshock, Fable, or everything Fortnite and Xbox Game Pass related.
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